Thursday, February 23, 2012

Outlaw Field: Fire!

Behind you, you hear Myra scream, "Run!"

Just as Frederick shouts out his warning, Kendrick sees a rat-like humanoid stand up from behind a desk and turn toward the door. It lets out a primal scream as it turns, and a pillar of fire appears out of nowhere, completely blocking the doorway. Luckily, both Kendrick and Frederick are able to back up in time for the pillar of fire to cause anything more than discomfort.

The pillar of flame continues to blaze just inside the hallway, concealing the door and the room beyond from your view. As the heat in the hall grows, you hear a voice from the other side of the flames shout out, "Just leave me alone!"

Meanwhile, Myra stops running at the end of the hallway and turns back to face the flames. "I can sense him now," she says as she approaches again. "Powerful psychic... I know some can mask their power. He was trying to hide."

OOC: Matt... No, Kendrick couldn't see what Frederick was seeing. I guess I could have sent him an email detailing the psychic stuff that only he can see/feel/whatever, but I don't plan on doing that unless it benefits the story. Quim, if there is ever a time that you want to keep something like that a secret, just let me know.

Sunday, February 5, 2012

Outlaw Field: Welcome Center

Image included as a reference point for what the building
looked like hundreds of years ago. Now this structure is
just slightly protruding from the tree line of a light forest.
You approach the abandoned building with caution. The structure itself looks stable, although the years have definitely taken their toll on the building. What was once glass in the front of the building has long since been shattered and replaced by a makeshift wall of wood and other materials nailed together. The front doors have been taken down altogether recently, and they are resting against the rest of the outside wall to the left of the opening where they once were.

There is a slight buzzing sound coming from a power generator that you can see to the side of the building. The unit has a large Madcap Mercenaries stamp on the side, and thick cords run from the generator through the front door and to some kind of light source.

It is easy to see inside, as the lighting that the excavation group set up is apparently still on. The front room is mostly empty, except for trash and the smells that accompany it. You can see where the workers cleared paths through rubble and trash, which probably accumulated over the years from various squatters using this place as a temporary residence. There are two doors in the front room, and each has a rubble-free path leading to it from the entrance. One door is barely on its hinges, and looks like it leads to what might once have been a waiting area, a large room with lots of old metal and plastic chairs. The other door is closed, and although the door itself has obviously been replaced recently, there is an ancient sign above it on which you can barely make out the words, "Employees Only."

Myra closes her eyes to concentrate again for a moment. "We're closer now... that's all I can make out. We're not alone."

Saturday, January 7, 2012

Outlaw Field: Arrival

The workers shove three small crates of supplies onto the chopper, and you're off. You get a chance during the flight to check the crates. One is filled with various medical supplies, and another contains a day's worth of field rations for four people. The last contains extra e-clips and a matching set of four walkie-talkies. The flight from Merc Town to Outlaw Field takes less than an hour, and although you spot a pair of winged draconic creatures during your flight, they ignore you and don't even change their course to investigate.

For imagery only... much has
changed since this pre-cataclysm
photo was taken... see text.
You make a quick pass over the old airport, and everything looks still. There aren't any signs of movement below. Over the years, it looks like the forest has reclaimed much of the west side of the airport, and the buildings that once stood apart from the trees now stand just inside the tree line. It is clear that Madcap employees have chopped down and removed some of the trees for better access. To the east, there are more forests off in the distance, but plenty of open fields in between with not much more than very high grass. Breaking the monotony, to the east there is also a building that looks to have been built on the foundation of the large home on the map Prestin showed you.

Your landing is smooth, and Valen begins powering down the chinook. As the chopper blades slow and the noise of the machine subsides, you find yourself in the open field to the east of the main buildings. The grass is about waist high here, but closer to the buildings it has been cleared or trampled to a much more manageable height. One of the smaller hangars has been completely demolished, but the rest are standing, even if they are in serious disrepair. The main building to the south is overgrown, surrounded by trees and covered in moss.

The remains of what looks to have been a camp are strewn about in the elbow of the "L" of the hangars, and there are a few vehicles parked nearby.

All is silent except for the grass rustling in the breeze.

What do you do?

OOC Notes: Unless Eric responds, I'm going to assume that Valen stays back to guard the chopper. Also, if you want to back up and interact with the draconic creatures, that's fine as well... just let me know.